Traits: Difference between revisions
		
		
		
		
		
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| * After waking up from a KO, you will have 130% Vitality and 130% Stamina instead of 100% for 20 seconds. | * After waking up from a KO, you will have 130% Vitality and 130% Stamina instead of 100% for 20 seconds. | ||
| ** This disappears instantly instead if you start dealing damage through [[Ingest Blood]]. | ** This disappears instantly instead if you start dealing damage through [[Ingest Blood]]. | ||
| ** [[ | ** [[Poisoning Rain]] removes that overcap. | ||
| * After waking up from a KO, you will automatically pull 50% of your maximum Chakra if there is enough available. | * After waking up from a KO, you will automatically pull 50% of your maximum Chakra if there is enough available. | ||
| * Stuns wear off faster. | * Stuns wear off faster. | ||
Revision as of 08:30, 11 June 2024
Trait Info
- On every character you will receive a primary trait at age 13 and a secondary trait at age 17.
- Primary traits cannot be swapped after you have received it.
- Secondary traits can be swapped via the Secondary trait change scroll within the cash shop
Primary Trait
| Trait | Description | 
|---|---|
| Genius | 
 | 
| Hardworker | 
 | 
| Tough | 
 | 
| Speedy | 
 | 
| Powerful | 
 | 
Secondary Trait
| Trait | Description | 
|---|---|
| Adamant | 
 | 
| HyperActivity | 
 | 
| Pure Body | 
 | 
| Sound Mind | 
 | 
| Iron Will | 
 | 
Super Trait
- Super traits are given on birth when you make a new character via rebirthing.
- To rebirth you must either hit your death age or use the 'Rebirth Scroll' within the Cash Shop.
- Super traits replace your secondary traits.
- Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses)
| Trait | Description | 
|---|---|
| Super Taijutsu | 
 | 
| Super Ninjutsu | 
 | 
| Super Genjutsu | 
 | 
| Super Human Regeneration | 
 | 
| Prodigy | 
 | 
| Super Human | 
 |