Traits: Difference between revisions
		
		
		
		
		
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* Super traits replace your secondary traits.  | * Super traits replace your secondary traits.  | ||
* Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses)  | * Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses)  | ||
{| class="wikitable" style="width = 600px;"  | |||
|-  | |||
! Trait  | |||
! Description  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Super Taijutsu}}  | |||
|  | |||
* +10 Physique  | |||
* Much higher Combo Limit for ASD  | |||
* 10% Extra Taijutsu Damage for blockable Taijutsu techniques  | |||
* 50% Extra Guard Damage with Taijutsu  | |||
* 30% Lower Taijutsu Cooldowns  | |||
* Able to dodge melee automatically with Reflex unless attacked by someone with Super Taijutsu  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Super Ninjutsu}}  | |||
|  | |||
* +10 Capacity  | |||
* 25% Faster Handseals  | |||
* 25% Faster Cooldowns for Elemental and Ninjutsu techniques  | |||
* +1 Elemental Cap  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Super Genjutsu}}  | |||
|  | |||
* +10 Control  | |||
* 25% Extra Damage for Genjutsu  | |||
* 20% Faster Cooldowns for Genjutsu techniques  | |||
* Genjutsu Cast Time can become lowered to 0.75s for Target and AoE Genjutsu  | |||
* Target and AoE Genjutsu have a much wider range  | |||
* Can Kai AoE Genjutsu even after the Genjutsu has been applied  | |||
* Cannot have their Genjutsu reversed via Genjutsu Counter unless the person using it also has Super Genjutsu  | |||
* Can always reverse Genjutsu via Genjutsu Counter without requiring Knowledge as long as the caster does not have Super Genjutsu  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Super Human Regeneration}}  | |||
* Automatic Health and Stamina Heal  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Prodigy}}  | |||
* Keeps Pure Benefits for your first Element that you learn even if you learn extra Elements or a Fusion  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Super Human}}  | |||
* +5 Physique  | |||
* +5 Capacity  | |||
* +5 Control  | |||
|}  | |||
Revision as of 17:04, 25 September 2023
Trait Info
- On every character you will receive a primary trait at age 13 and a secondary trait at age 17.
 - Primary traits cannot be swapped after you have received it.
 - Secondary traits can be swapped via the Secondary trait change scroll within the cash shop
 
Primary Traits
| Trait | Description | 
|---|---|
| Genius | 
  | 
| Hardworker | 
  | 
| Tough | 
  | 
| Speedy | 
  | 
| Powerful | 
  | 
Secondary Traits
| Trait | Description | 
|---|---|
| Adamant | 
  | 
| HyperActivity | 
  | 
| Pure Body | 
  | 
| Sound Mind | 
  | 
| Iron Will | 
  | 
Super Traits
- Super traits are given on birth when you make a new character via rebirthing.
 - To rebirth you must either hit your death age or use the 'Rebirth Scroll' within the Cash Shop.
 - Super traits replace your secondary traits.
 - Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses)
 
| Trait | Description | 
|---|---|
| Super Taijutsu | 
  | 
| Super Ninjutsu | 
  | 
| Super Genjutsu | 
  | 
Super Human Regeneration
  | |
Prodigy
  | |
Super Human
  |