Traits: Difference between revisions
		
		
		
		
		
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* Primary traits cannot be swapped after you have received it.  | * Primary traits cannot be swapped after you have received it.  | ||
* Secondary traits can be swapped via the Secondary trait change scroll within the cash shop  | * Secondary traits can be swapped via the Secondary trait change scroll within the cash shop  | ||
== Primary Traits ==  | == Primary Trait ==  | ||
{{  | {| class="wikitable" style="width: 600px;"  | ||
|-  | |||
! Trait  | |||
! Description  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Genius}}  | |||
|  | |||
* Able to bypass Stat Requirements for learning techniques.  | |||
* Able to overcap certain Elemental Passives by +1.  | |||
* +5 SP and +8 EP as soon as you pick the Trait.  | |||
* +2 SP every 5 years starting from Age 13.  | |||
* Raises Clan passives slightly faster.  | |||
* Jutsu are mastered faster.  | |||
* Able to learn all 5 Elements and 1 Fusion.  | |||
* Faster EXP Gain.  | |||
* Faster Learning CD.  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Hardworker}}  | |||
|  | |||
* +1000 Stamina and +1000 Chakra as soon as you pick the Trait.  | |||
* 65-80+ Stamina every Year.  | |||
* 65-90+ Chakra every Year.  | |||
* Faster EXP Gain depending on Age.  | |||
* Faster Learning CD.  | |||
|+  | |||
! {{TitleLink | page = Traits | name = Tough}}  | |||
|  | |||
* 20% Damage Reduction.  | |||
* Increases Health and Stamina regeneration values.  | |||
** Affects Hyperactivity and Super Human Regeneration.  | |||
* 50% chance for Stuns to not affect handseals.  | |||
* 30% Lower Stamina Drains.  | |||
* 20% Faster EXP Gain when learning Taijutsu.  | |||
* +10% Learning CD for all Jutsu.  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Speedy}}  | |||
|  | |||
* 40% Faster Handseals.  | |||
* Single click Body Flicker.  | |||
* Higher Combo Limit for ASD.  | |||
* 10% Faster Cooldowns for techniques.  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Powerful}}  | |||
|   | |||
* 20% Extra Damage for all Attacks.  | |||
* 20% Stronger Heal.  | |||
* Much Faster Charge Speed.  | |||
* 15% Higher Chakra Drain.  | |||
* 15% Higher Stamina Drain.  | |||
* 60% Slower EXP Gain.  | |||
|}  | |||
== Secondary Traits ==  | == Secondary Trait ==  | ||
{| class="wikitable" style="width: 600px;"  | |||
|-  | |||
! Trait  | |||
! Description  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Adamant}}  | |||
|  | |||
* After waking up from a KO, you will have 130% Vitality and 130% Stamina instead of 100% for 20 seconds.  | |||
** This disappears instantly if you start dealing damage through [[Ingest Blood]].  | |||
** [[Poisoning Rain]] removes that overcap.  | |||
* Stuns wear off faster.  | |||
* Gains extra Endurance while Blocking.  | |||
* After waking up from a KO, you will automatically pull 50% of your maximum Chakra if there is enough Reservoir available.  | |||
* When your Chakra Reservoir is empty you can create Chakra at the cost of your death count. This doesn't activate unless:  | |||
** You had 0% Reservoir or less when you started pressing Z.  | |||
** You held Z for at least 0.24 seconds.  | |||
|-  | |||
! {{TitleLink | page = Traits | name = HyperActivity}}  | |||
|  | |||
* While running you do not lose any speed in movement when turning.  | |||
* Automatic Stamina Healing.  | |||
* Song of Time wears off faster.  | |||
* 20% Faster Cooldowns for techniques.  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Pure Body}}  | |||
|  | |||
* Automatic Chakra Reservoir Healing depending on DC.  | |||
* Chakra is automatically pulled from Reservoir if you have more than 50% Chakra currently.  | |||
* Status Effects wear off x2 Faster.  | |||
* +20 Death Age.  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Sound Mind}}  | |||
|  | |||
* 40% Lower Chakra Drains  | |||
* Can tap Z for Chakra instead of holding Z.  | |||
* Handseals do not take longer while moving.  | |||
* Is not slowed down at all while performing Handseals.  | |||
* Takes 10% Lower Damage from Mental Attacks and Genjutsu.  | |||
|-  | |||
! {{TitleLink | page = Traits | name = Iron Will}}  | |||
|  | |||
* Can struggle faster (this includes Binds) until their DC is 7.  | |||
* Wakes up x2 faster from unstruggled KOs.  | |||
* Can keep movement speed until much higher DC.  | |||
* 40% Less Likely to be Stunned.  | |||
* 40% Less Likely to be Knocked Back.  | |||
|}  | |||
== Super Trait ==  | |||
* There is a low, random chance to receive a Super Trait after you Rebirth your Character.  | |||
* You will be informed as soon as you Load your Character information, after Rebirthing (on the first screen you see), if you have gotten lucky and got one.  | |||
* To rebirth you must either hit your death age or use the 'Rebirth Scroll' within the Cash Shop.  | |||
* Super traits replace your secondary traits.  | |||
* Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses)  | |||
{| class="wikitable" style="width: 600px;"  | |||
|-  | |||
! Trait  | |||
! Description  | |||
|-  | |||
! [[File: SuperTaijutsu.png|frameless|link=]]<br>Super Taijutsu  | |||
|  | |||
* +10 Physique  | |||
* Much higher Combo Limit for ASD  | |||
* 10% Extra Taijutsu Damage for blockable Taijutsu techniques  | |||
* 50% Extra Guard Damage with Taijutsu  | |||
* 30% Lower Taijutsu Cooldowns  | |||
* Able to dodge melee automatically with Reflex unless attacked by someone with Super Taijutsu  | |||
|-  | |||
! [[File: SuperNinjutsu.png|frameless|link=]]<br>Super Ninjutsu  | |||
|  | |||
* +10 Capacity  | |||
* 25% Faster Handseals  | |||
* 15% Faster Cooldowns for Elemental and Ninjutsu techniques  | |||
* +1 Elemental Cap  | |||
|-  | |||
! [[File: SuperGenjutsu.png|frameless|link=]]<br>Super Genjutsu  | |||
|  | |||
* +10 Control  | |||
* 25% Extra Damage for Genjutsu  | |||
* 20% Faster Cooldowns for Genjutsu techniques  | |||
* Genjutsu Cast Time can become lowered to 0.75s for Target and AoE Genjutsu  | |||
* Target and AoE Genjutsu have a much wider range  | |||
* Can Kai AoE Genjutsu even after the Genjutsu has been applied  | |||
* Cannot have their Genjutsu reversed via Genjutsu Counter unless the person using it also has Super Genjutsu  | |||
* Can always reverse Genjutsu via Genjutsu Counter without requiring Knowledge as long as the caster does not have Super Genjutsu  | |||
|-  | |||
! [[File: SuperHumanRegeneration.png|frameless|link=]]<br>Super Human Regeneration  | |||
| style="vertical-align: middle;" |  | |||
<br>  | |||
* Automatic Health and Stamina Heal  | |||
<br>  | |||
|-  | |||
! [[File: Prodigy.png|frameless|link=]]<br>Prodigy  | |||
| style="vertical-align: middle;" |   | |||
<br>  | |||
* Keeps Pure Benefits for your first Element that you learn even if you learn extra Elements or a Fusion  | |||
<br>  | |||
|}  | |||
== Super   | == Tournament Trait ==  | ||
* Tournament Traits are Exclusive Traits, that were available as a participation reward for Tournaments hosted by the Owner.  | |||
* They can't be received from Rebirthing.  | |||
{| class="wikitable" style="width: 600px;"  | |||
|-  | |||
!style="width: 25%" | Trait  | |||
! Description  | |||
|-  | |||
! [[File: SuperHuman.png|frameless|link=]]<br>Super Human  | |||
|  | |||
* +5 Physique  | |||
* +5 Capacity  | |||
* +5 Control  | |||
* 5% Damage Buff  | |||
* 5% Damage Reduction  | |||
|-  | |||
! [[File: SuperHumanChakra.png|frameless|link=]]<br>Super Human Chakra  | |||
|  | |||
* +20000 Chakra  | |||
* Starting Chakra Gain rate with Charge (default macro: Z) is higher.  | |||
|-  | |||
! [[File: SuperHumanSpeed.png|frameless|link=]]<br>Super Human Speed  | |||
|  | |||
* 30% Cooldown Reduction.  | |||
* Handseals longer than 1 second are reduced by 50%, otherwise they are reduced by 0.3 seconds.  | |||
* A / S Delay (Left/Right Punch Delay) is ignored for your first use then you must have 2 more uses before it is ignored again.  | |||
* [[Body Flicker]] and [[Shadow Flicker]] Delay is only applied every other use.  | |||
* Faster Combo Limiter.  | |||
* Auto Reflex Dodge.  | |||
* C Speed.  | |||
|-  | |||
|}  | |||
Latest revision as of 08:56, 18 July 2024
Trait Info
- On every character you will receive a primary trait at age 13 and a secondary trait at age 17.
 - Primary traits cannot be swapped after you have received it.
 - Secondary traits can be swapped via the Secondary trait change scroll within the cash shop
 
Primary Trait
| Trait | Description | 
|---|---|
| Genius | 
  | 
| Hardworker | 
  | 
| Tough | 
  | 
| Speedy | 
  | 
| Powerful | 
  | 
Secondary Trait
| Trait | Description | 
|---|---|
| Adamant | 
  | 
| HyperActivity | 
  | 
| Pure Body | 
  | 
| Sound Mind | 
  | 
| Iron Will | 
  | 
Super Trait
- There is a low, random chance to receive a Super Trait after you Rebirth your Character.
 - You will be informed as soon as you Load your Character information, after Rebirthing (on the first screen you see), if you have gotten lucky and got one.
 - To rebirth you must either hit your death age or use the 'Rebirth Scroll' within the Cash Shop.
 - Super traits replace your secondary traits.
 - Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses)
 
| Trait | Description | 
|---|---|
Super Taijutsu  | 
  | 
Super Ninjutsu  | 
  | 
Super Genjutsu  | 
  | 
Super Human Regeneration  | 
 
 
 
  | 
Prodigy  | 
 
 
 
  | 
Tournament Trait
- Tournament Traits are Exclusive Traits, that were available as a participation reward for Tournaments hosted by the Owner.
 - They can't be received from Rebirthing.
 
| Trait | Description | 
|---|---|
Super Human  | 
  | 
Super Human Chakra  | 
  | 
Super Human Speed  | 
  |