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|  (Created page with "== Primary Traits ==") | |||
| (40 intermediate revisions by 3 users not shown) | |||
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| == Primary Traits == | == Trait Info == | ||
| * On every character you will receive a primary trait at age 13 and a secondary trait at age 17. | |||
| * Primary traits cannot be swapped after you have received it. | |||
| * Secondary traits can be swapped via the Secondary trait change scroll within the cash shop | |||
| == Primary Trait == | |||
| {| class="wikitable" style="width: 600px;" | |||
| |- | |||
| ! Trait | |||
| ! Description | |||
| |- | |||
| ! {{TitleLink | page = Traits | name = Genius}} | |||
| | | |||
| * Able to bypass Stat Requirements for learning techniques. | |||
| * Able to overcap certain Elemental Passives by +1. | |||
| * +5 SP and +8 EP as soon as you pick the Trait. | |||
| * +2 SP every 5 years starting from Age 13. | |||
| * Raises Clan passives slightly faster. | |||
| * Jutsu are mastered faster. | |||
| * Able to learn all 5 Elements and 1 Fusion. | |||
| * Faster EXP Gain. | |||
| * Faster Learning CD. | |||
| |- | |||
| ! {{TitleLink | page = Traits | name = Hardworker}} | |||
| | | |||
| * +1000 Stamina and +1000 Chakra as soon as you pick the Trait. | |||
| * 65-80+ Stamina every Year. | |||
| * 65-90+ Chakra every Year. | |||
| * Faster EXP Gain depending on Age. | |||
| * Faster Learning CD. | |||
| |+ | |||
| ! {{TitleLink | page = Traits | name = Tough}} | |||
| | | |||
| * 20% Damage Reduction. | |||
| * Increases Health and Stamina regeneration values. | |||
| ** Affects Hyperactivity and Super Human Regeneration. | |||
| * 50% chance for Stuns to not affect handseals. | |||
| * 30% Lower Stamina Drains. | |||
| * 20% Faster EXP Gain when learning Taijutsu. | |||
| * +10% Learning CD for all Jutsu. | |||
| |- | |||
| ! {{TitleLink | page = Traits | name = Speedy}} | |||
| | | |||
| * 40% Faster Handseals. | |||
| * Single click Body Flicker. | |||
| * Higher Combo Limit for ASD. | |||
| * 10% Faster Cooldowns for techniques. | |||
| |- | |||
| ! {{TitleLink | page = Traits | name = Powerful}} | |||
| |  | |||
| * 20% Extra Damage for all Attacks. | |||
| * 20% Stronger Heal. | |||
| * Much Faster Charge Speed. | |||
| * 15% Higher Chakra Drain. | |||
| * 15% Higher Stamina Drain. | |||
| * 60% Slower EXP Gain. | |||
| |} | |||
| == Secondary Trait == | |||
| {| class="wikitable" style="width: 600px;" | |||
| |- | |||
| ! Trait | |||
| ! Description | |||
| |- | |||
| ! {{TitleLink | page = Traits | name = Adamant}} | |||
| | | |||
| * After waking up from a KO, you will have 130% Vitality and 130% Stamina instead of 100% for 20 seconds. | |||
| ** This disappears instantly if you start dealing damage through [[Ingest Blood]]. | |||
| ** [[Poisoning Rain]] removes that overcap. | |||
| * Stuns wear off faster. | |||
| * Gains extra Endurance while Blocking. | |||
| * After waking up from a KO, you will automatically pull 50% of your maximum Chakra if there is enough Reservoir available. | |||
| * When your Chakra Reservoir is empty you can create Chakra at the cost of your death count. This doesn't activate unless: | |||
| ** You had 0% Reservoir or less when you started pressing Z. | |||
| ** You held Z for at least 0.24 seconds. | |||
| |- | |||
| ! {{TitleLink | page = Traits | name = HyperActivity}} | |||
| | | |||
| * While running you do not lose any speed in movement when turning. | |||
| * Automatic Stamina Healing. | |||
| * Song of Time wears off faster. | |||
| * 20% Faster Cooldowns for techniques. | |||
| |- | |||
| ! {{TitleLink | page = Traits | name = Pure Body}} | |||
| | | |||
| * Automatic Chakra Reservoir Healing depending on DC. | |||
| * Chakra is automatically pulled from Reservoir if you have more than 50% Chakra currently. | |||
| * Status Effects wear off x2 Faster. | |||
| * +20 Death Age. | |||
| |- | |||
| ! {{TitleLink | page = Traits | name = Sound Mind}} | |||
| | | |||
| * 40% Lower Chakra Drains | |||
| * Can tap Z for Chakra instead of holding Z. | |||
| * Handseals do not take longer while moving. | |||
| * Is not slowed down at all while performing Handseals. | |||
| * Takes 10% Lower Damage from Mental Attacks and Genjutsu. | |||
| |- | |||
| ! {{TitleLink | page = Traits | name = Iron Will}} | |||
| | | |||
| * Can struggle faster (this includes Binds) until their DC is 7. | |||
| * Wakes up x2 faster from unstruggled KOs. | |||
| * Can keep movement speed until much higher DC. | |||
| * 40% Less Likely to be Stunned. | |||
| * 40% Less Likely to be Knocked Back. | |||
| |} | |||
| == Super Trait == | |||
| * There is a low, random chance to receive a Super Trait after you Rebirth your Character. | |||
| * You will be informed as soon as you Load your Character information, after Rebirthing (on the first screen you see), if you have gotten lucky and got one. | |||
| * To rebirth you must either hit your death age or use the 'Rebirth Scroll' within the Cash Shop. | |||
| * Super traits replace your secondary traits. | |||
| * Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses) | |||
| {| class="wikitable" style="width: 600px;" | |||
| |- | |||
| ! Trait | |||
| ! Description | |||
| |- | |||
| ! [[File: SuperTaijutsu.png|frameless|link=]]<br>Super Taijutsu | |||
| | | |||
| * +10 Physique | |||
| * Much higher Combo Limit for ASD | |||
| * 10% Extra Taijutsu Damage for blockable Taijutsu techniques | |||
| * 50% Extra Guard Damage with Taijutsu | |||
| * 30% Lower Taijutsu Cooldowns | |||
| * Able to dodge melee automatically with Reflex unless attacked by someone with Super Taijutsu | |||
| |- | |||
| ! [[File: SuperNinjutsu.png|frameless|link=]]<br>Super Ninjutsu | |||
| | | |||
| * +10 Capacity | |||
| * 25% Faster Handseals | |||
| * 15% Faster Cooldowns for Elemental and Ninjutsu techniques | |||
| * +1 Elemental Cap | |||
| |- | |||
| ! [[File: SuperGenjutsu.png|frameless|link=]]<br>Super Genjutsu | |||
| | | |||
| * +10 Control | |||
| * 25% Extra Damage for Genjutsu | |||
| * 20% Faster Cooldowns for Genjutsu techniques | |||
| * Genjutsu Cast Time can become lowered to 0.75s for Target and AoE Genjutsu | |||
| * Target and AoE Genjutsu have a much wider range | |||
| * Can Kai AoE Genjutsu even after the Genjutsu has been applied | |||
| * Cannot have their Genjutsu reversed via Genjutsu Counter unless the person using it also has Super Genjutsu | |||
| * Can always reverse Genjutsu via Genjutsu Counter without requiring Knowledge as long as the caster does not have Super Genjutsu | |||
| |- | |||
| ! [[File: SuperHumanRegeneration.png|frameless|link=]]<br>Super Human Regeneration | |||
| | style="vertical-align: middle;" | | |||
| <br> | |||
| * Automatic Health and Stamina Heal | |||
| <br> | |||
| |- | |||
| ! [[File: Prodigy.png|frameless|link=]]<br>Prodigy | |||
| | style="vertical-align: middle;" |  | |||
| <br> | |||
| * Keeps Pure Benefits for your first Element that you learn even if you learn extra Elements or a Fusion | |||
| <br> | |||
| |} | |||
| == Tournament Trait == | |||
| * Tournament Traits are Exclusive Traits, that were available as a participation reward for Tournaments hosted by the Owner. | |||
| * They can't be received from Rebirthing. | |||
| {| class="wikitable" style="width: 600px;" | |||
| |- | |||
| !style="width: 25%" | Trait | |||
| ! Description | |||
| |- | |||
| ! [[File: SuperHuman.png|frameless|link=]]<br>Super Human | |||
| | | |||
| * +5 Physique | |||
| * +5 Capacity | |||
| * +5 Control | |||
| * 5% Damage Buff | |||
| * 5% Damage Reduction | |||
| |- | |||
| ! [[File: SuperHumanChakra.png|frameless|link=]]<br>Super Human Chakra | |||
| | | |||
| * +20000 Chakra | |||
| * Starting Chakra Gain rate with Charge (default macro: Z) is higher. | |||
| |- | |||
| ! [[File: SuperHumanSpeed.png|frameless|link=]]<br>Super Human Speed | |||
| | | |||
| * 30% Cooldown Reduction. | |||
| * Handseals longer than 1 second are reduced by 50%, otherwise they are reduced by 0.3 seconds. | |||
| * A / S Delay (Left/Right Punch Delay) is ignored for your first use then you must have 2 more uses before it is ignored again. | |||
| * [[Body Flicker]] and [[Shadow Flicker]] Delay is only applied every other use. | |||
| * Faster Combo Limiter. | |||
| * Auto Reflex Dodge. | |||
| * C Speed. | |||
| |- | |||
| |} | |||
Latest revision as of 08:56, 18 July 2024
Trait Info
- On every character you will receive a primary trait at age 13 and a secondary trait at age 17.
- Primary traits cannot be swapped after you have received it.
- Secondary traits can be swapped via the Secondary trait change scroll within the cash shop
Primary Trait
| Trait | Description | 
|---|---|
| Genius | 
 | 
| Hardworker | 
 | 
| Tough | 
 | 
| Speedy | 
 | 
| Powerful | 
 | 
Secondary Trait
| Trait | Description | 
|---|---|
| Adamant | 
 | 
| HyperActivity | 
 | 
| Pure Body | 
 | 
| Sound Mind | 
 | 
| Iron Will | 
 | 
Super Trait
- There is a low, random chance to receive a Super Trait after you Rebirth your Character.
- You will be informed as soon as you Load your Character information, after Rebirthing (on the first screen you see), if you have gotten lucky and got one.
- To rebirth you must either hit your death age or use the 'Rebirth Scroll' within the Cash Shop.
- Super traits replace your secondary traits.
- Super traits can be swapped to a normal secondary trait via the 'Secondary Trait Change' scroll within the Cash Shop. (This removes the super trait bonuses)
| Trait | Description | 
|---|---|
|  Super Taijutsu | 
 | 
|  Super Ninjutsu | 
 | 
|  Super Genjutsu | 
 | 
|  Super Human Regeneration | 
 
 
 | 
|  Prodigy | 
 
 
 | 
Tournament Trait
- Tournament Traits are Exclusive Traits, that were available as a participation reward for Tournaments hosted by the Owner.
- They can't be received from Rebirthing.
| Trait | Description | 
|---|---|
|  Super Human | 
 | 
|  Super Human Chakra | 
 | 
|  Super Human Speed | 
 |