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	<id>https://final-fight.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sadu</id>
	<title>NFF - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://final-fight.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sadu"/>
	<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/Special:Contributions/Sadu"/>
	<updated>2026-04-04T12:13:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Great_Shark_Bullet&amp;diff=7899</id>
		<title>Great Shark Bullet</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Great_Shark_Bullet&amp;diff=7899"/>
		<updated>2025-05-31T18:40:15Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Great Shark Bullet&lt;br /&gt;
| file = GreatSharkBullet.png&lt;br /&gt;
| exp = 40&#039;000&lt;br /&gt;
| requirements = [[Water Shark Jutsu]] Learned&lt;br /&gt;
| obtain = Talk to [[Aerwyna]]&lt;br /&gt;
| description = Summon an even larger shark made out of water to attack a victim in front of the user.&lt;br /&gt;
| info = Costs 4 EP&lt;br /&gt;
| cooldown = 50&lt;br /&gt;
| scaling = Capacity&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
* Stamina&lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{ParentLink&lt;br /&gt;
| {{Symbol | name = Suiton}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Character&amp;diff=7896</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Character&amp;diff=7896"/>
		<updated>2025-03-28T06:05:51Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Info ==&lt;br /&gt;
* There are 3 Main Stats: {{TitleLink | page = Character | name = Physique}}, {{TitleLink | page = Character | name = Capacity}} and {{TitleLink | page = Character | name = Control}}.&lt;br /&gt;
* Your Main Stats affect how much {{TitleLink | page = Character | name = Stamina}} and {{TitleLink | page = Character | name = Chakra}} you will gain on birth.&lt;br /&gt;
* Main Stats can&#039;t be changed after creating your character (they can be temporarily boosted, but not permanently changed).&lt;br /&gt;
* Boosts do not stack for the same stat (the highest boost available is applied).&lt;br /&gt;
* You will always be born with 1500 {{TitleLink | page = Character | name = Vitality}} (with the exception of two last names that lower it to 1200 - {{TitleLink | page = Basic | name = Suikuzan}} and {{TitleLink | page = Basic | name = Battle}}).&lt;br /&gt;
* Without any additional boosts your character will have 3175 {{TitleLink | page = Character | name = Stamina}} and 3500 {{TitleLink | page = Character | name = Chakra}}.&lt;br /&gt;
&lt;br /&gt;
== Character Creation == &lt;br /&gt;
* Characters without {{TitleLink | page = Rebirth | name = Rebirth}} have 55 Stat Points to distribute them for their Main Stats.&lt;br /&gt;
* Characters with {{TitleLink | page = Rebirth | name = Rebirth}} have 5 additional Stat Points to distribute (60 in total).&lt;br /&gt;
* Some {{TitleLink | page = Basic | name = Last Names}} and {{TitleLink | page = Traits | name = Super Traits}} provide additional Main Stats.&lt;br /&gt;
* Those are applied after the Character has been created.&lt;br /&gt;
* You can have the minimum of 5 and the maximum of 40 in one Main Stat (some {{TitleLink | page = Traits | name = Super Traits}} allow to go up to 45 for one Stat - in this case you only need to input 35 for that Stat in the Character Creation screen).&lt;br /&gt;
* You can&#039;t use a combination of {{TitleLink | page = Traits | name = Super Trait}} and {{TitleLink | page = Basic | name = Last Name}} benefits to increase your Main Stat over 45.&lt;br /&gt;
* You can&#039;t use {{TitleLink | page = Basic | name = Last Name}} benefits to increase your Main Stat over 40, without a {{TitleLink | page = Traits | name = Super Traits}}.&lt;br /&gt;
&lt;br /&gt;
== Main Stats == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot; | Main Stat&lt;br /&gt;
!style=&amp;quot;width: 45%&amp;quot; | Benefits&lt;br /&gt;
|-&lt;br /&gt;
! Physique&lt;br /&gt;
|&lt;br /&gt;
* +40 Stamina for each point invested.&lt;br /&gt;
* Helps to struggle faster out of binds.&lt;br /&gt;
* Decreases the cooldown of [[Taijutsu]] Techniques.&lt;br /&gt;
* Allows to learn certain [[Taijutsu]] Techniques ([[Hidden Lotus]], [[Primary Lotus]], [[Taijutsu Stance]], [[Gates Assault]]).&lt;br /&gt;
* Allows to open more  {{TitleLink | page = Transformations | name = Gates}}.&lt;br /&gt;
* Increases the damage of:&lt;br /&gt;
** Pure [[Doton]] Techniques.&lt;br /&gt;
** Tier 3 Swords.&lt;br /&gt;
** [[Taijutsu]] Techniques&lt;br /&gt;
|-&lt;br /&gt;
! Capacity&lt;br /&gt;
|&lt;br /&gt;
* +60 Chakra for each point invested.&lt;br /&gt;
* Allows you to learn more Elemental [[Ninjutsu]] Techniques.&lt;br /&gt;
* Increases the damage of [[Ninjutsu]] Techniques (including [[Elements]]).&lt;br /&gt;
|-&lt;br /&gt;
! Control&lt;br /&gt;
|&lt;br /&gt;
* +10 Stamina and +20 Chakra for each point invested.&lt;br /&gt;
* Allows to learn more [[Genjutsu]], [[Barriers]] and [[Fuuinjutsu]].&lt;br /&gt;
* Increases the speed of pulling Chakra from your Chakra Reservoir by holding Charge (default macro: Z).&lt;br /&gt;
* Decreases the cooldown of Elemental Techniques (0,25s per each point invested).&lt;br /&gt;
* Lowers the Chakra cost for techniques.&lt;br /&gt;
* Increases the damage of:&lt;br /&gt;
** [[Genjutsu]] Techniques.&lt;br /&gt;
** [[Medic]] and [[Musician]] Professions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vitals == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot; | Stat&lt;br /&gt;
!style=&amp;quot;width: 45%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Vitality&lt;br /&gt;
|&lt;br /&gt;
* This is your Character&#039;s health.&lt;br /&gt;
* Once it reaches 0, your Character will be knocked out.&lt;br /&gt;
* Damaged by Sharp and piercing attacks.&lt;br /&gt;
* Damage over time and internal attacks will also hit Vitality directly.&lt;br /&gt;
* Unless you&#039;re {{TitleLink | page = Basic | name = Suikuzan}} or {{TitleLink | page = Basic | name = Battle}}), you will have 1500 Vitality.&lt;br /&gt;
* This can&#039;t be increased in any way.&lt;br /&gt;
* When you&#039;re hit, red numbers over your character will indicate that your Vitality was injured. &lt;br /&gt;
|-&lt;br /&gt;
! Stamina&lt;br /&gt;
|&lt;br /&gt;
* This is your durability against more blunt attacks (such as [[Taijutsu]]).&lt;br /&gt;
* If your Calories are at 0, [[Taijutsu]] attacks will drain Stamina.&lt;br /&gt;
* It raises as your character gets older.&lt;br /&gt;
* When it is below 10%, your Character will no longer be able to run.&lt;br /&gt;
* Once it reaches 0%, all Stamina attacks will damage your Vitality directly instead.&lt;br /&gt;
* Blocking reduces that amount of Stamina damage you take.&lt;br /&gt;
|-&lt;br /&gt;
! Chakra&lt;br /&gt;
|&lt;br /&gt;
* This is your resource for using most Jutsu (as well as sustain some passive effects such as Doujutsu).&lt;br /&gt;
* Chakra raises automatically as you grow older.&lt;br /&gt;
* When you reach 0% Chakra and force yourself to use a Jutsu, you will drain your Stamina.&lt;br /&gt;
* Chakra can be regenerated by holding Charge (default key: Z), as long as you have Chakra Reservoir left.&lt;br /&gt;
|-&lt;br /&gt;
! Chakra Reservoir&lt;br /&gt;
|&lt;br /&gt;
* Those are your Chakra Reserves.&lt;br /&gt;
* Holding Charge (default key: Z) will allow you to tap into it and recharge your Chakra.&lt;br /&gt;
* Full Chakra Reservoir allows you to replenish your Chakra fully 3 times.&lt;br /&gt;
* You can only regenerate it by resting on beds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Others == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot; | Stat&lt;br /&gt;
!style=&amp;quot;width: 45%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Death Count&lt;br /&gt;
|&lt;br /&gt;
* This shows how far away from death you are.&lt;br /&gt;
* It increases each time you get knocked out (some attacks or effects may also increase your Death Count).&lt;br /&gt;
* The higher it goes, the less willpower you have remaining to live and struggle up from death.&lt;br /&gt;
* At higher Death Count it is also harder to struggle up from binds.&lt;br /&gt;
* At higher rank, you will be unable to struggle up at higher Death Count. &lt;br /&gt;
|-&lt;br /&gt;
! Endurance&lt;br /&gt;
|&lt;br /&gt;
* Endurance is a hidden stat that determines your damage reduction against Stamina attacks.&lt;br /&gt;
* Usually Characters have 100 Endurance on birth (this can be raised, but only temporarily).&lt;br /&gt;
* Some {{TitleLink | page = Basic | name = Last Names}} can increase or lower your Endurance.&lt;br /&gt;
* The higher your Endurance, the less damage you will receive to your Stamina.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Elemental Points ==&lt;br /&gt;
* New Characters start with 55 Elemental Points (with Rebirth it&#039;s 60 Points).&lt;br /&gt;
* Elemental Points are spent by learning new [[Elements]], [[Fusions]], Elemental Techniques or their passives.&lt;br /&gt;
* During your gameplay you can earn more Elemental Points by:&lt;br /&gt;
** Aging up.&lt;br /&gt;
** Getting higher [[Ranks]].&lt;br /&gt;
** Buying [[Elemental Point Scroll]].&lt;br /&gt;
** Exchanging Skill Points for them.&lt;br /&gt;
** Buying them from [[Shinobi Coins Salesman]].&lt;br /&gt;
&lt;br /&gt;
* There&#039;s also a chance for them to be awarded to the player by:&lt;br /&gt;
** Killing [[Bosses]] NPCs.&lt;br /&gt;
** Fighting in Arena.&lt;br /&gt;
** Taking part in [[Events]].&lt;br /&gt;
** Beating [[Shinobi Tower]].&lt;br /&gt;
&lt;br /&gt;
== Starting Techniques ==&lt;br /&gt;
&lt;br /&gt;
Except for their Clan Techniques (if there are any), all Characters will start with:&lt;br /&gt;
&lt;br /&gt;
{{:Clone Technique}}&lt;br /&gt;
{{:Transformation Technique}}&lt;br /&gt;
{{:Substitution Technique}}&lt;br /&gt;
{{:Clone Trick}}&lt;br /&gt;
{{:Body Flicker}}&lt;br /&gt;
{{:Shadow Flicker}}&lt;br /&gt;
{{:Choke}}&lt;br /&gt;
{{:Target}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Evanescence&amp;diff=7858</id>
		<title>Evanescence</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Evanescence&amp;diff=7858"/>
		<updated>2024-09-03T05:24:12Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evanescence==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Evanescence&lt;br /&gt;
| file = Evanescence.png&lt;br /&gt;
| requirements = &lt;br /&gt;
| obtain = Buy from [[Ninja Cash SalesMan]] (10&#039;000 [[Ninja Cash]])&lt;br /&gt;
| description = A legendary blade capable of shredding the enemy.&lt;br /&gt;
| info = Charged slashes will fire out a yellow energy blast at the expense of your chakra (scaling with base Capacity).&lt;br /&gt;
| type = Tier 2&lt;br /&gt;
| hands = 1&lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
| techs =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Techniques ===&lt;br /&gt;
{{:Evanescence: Chakra Scythe}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Rose_Blade&amp;diff=7857</id>
		<title>Rose Blade</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Rose_Blade&amp;diff=7857"/>
		<updated>2024-09-03T05:23:23Z</updated>

		<summary type="html">&lt;p&gt;Sadu: /* Rose Blade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rose Blade==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Rose Blade&lt;br /&gt;
| file = RoseBlade.png&lt;br /&gt;
| requirements = &lt;br /&gt;
| obtain = Buy from [[Ninja Cash SalesMan]] (10&#039;000 [[Ninja Cash]])&lt;br /&gt;
| description = A legendary sword coated in poison.&lt;br /&gt;
| info = Automatically poisons anyone who is slashed.&lt;br /&gt;
* Extends the poison duration of the enemy, if it was applied to them already.&lt;br /&gt;
| type = Tier 2&lt;br /&gt;
| hands = 1&lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
| techs =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Techniques ===&lt;br /&gt;
{{:Petal Rose: Stationary}}&lt;br /&gt;
{{:Petal Rose: Mobile}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Transformations&amp;diff=7846</id>
		<title>Transformations</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Transformations&amp;diff=7846"/>
		<updated>2024-08-23T20:52:10Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
* Transformations are activated by holding X and continuously tapping Z until the meter is filled.&lt;br /&gt;
* Sage Modes are Basic only.&lt;br /&gt;
* Curse Seal is for Basic and Sound Village clans only.&lt;br /&gt;
* Gates are for anybody.&lt;br /&gt;
* You can only learn one type of transformation per character.&lt;br /&gt;
&lt;br /&gt;
== Elemental ==&lt;br /&gt;
* Elemental Transformations take 1 element slot and the transformation slot.&lt;br /&gt;
* For Pure elements transformations only take the transformation slot.&lt;br /&gt;
* Cooldown is 2 minutes and will automatically start when the user logs in, joins an event, and joins an arena.&lt;br /&gt;
* Duration is 2 minutes (+ 30 Seconds for pure elements).&lt;br /&gt;
* Reduces elemental cooldowns by 40% and reduces elemental chakra drain by 30%.&lt;br /&gt;
* Each Transformation gains a powerful ultimate jutsu and a variety of benefits to elemental jutsu.&lt;br /&gt;
&lt;br /&gt;
{{:Katon Transformation}}&lt;br /&gt;
{{:Fuuton Transformation}}&lt;br /&gt;
{{:Raiton Transformation}}&lt;br /&gt;
{{:Doton Transformation}}&lt;br /&gt;
{{:Suiton Transformation}}&lt;br /&gt;
&lt;br /&gt;
== Teachers ==&lt;br /&gt;
== Cursed Seals ==&lt;br /&gt;
* This is a forbidden jutsu passed down by the Otokage. It drains the user&#039;s willpower in exchange for enhancing their strength in a variety of ways. It is said to provide the user with powers comparable of a sage if mastered enough.&lt;br /&gt;
* You are able to pick which Curse Seal type you receive (Air, Thunder, Water, Earth, Heaven), if you have Potential.&lt;br /&gt;
* If you don&#039;t have Potential, a random Curse Seal will be assigned to your Character.&lt;br /&gt;
* There&#039;s a random chance at birth for your character to possess Potential.&lt;br /&gt;
* Mastered at 30&#039;000 Curse Seal Mastery&lt;br /&gt;
&lt;br /&gt;
{{:Air Curse Seal}}&lt;br /&gt;
{{:Thunder Curse Seal}}&lt;br /&gt;
{{:Water Curse Seal}}&lt;br /&gt;
{{:Earth Curse Seal}}&lt;br /&gt;
{{:Heaven Curse Seal}}&lt;br /&gt;
{{:Fire  Curse Seal}}&lt;br /&gt;
&lt;br /&gt;
== Teachers ==&lt;br /&gt;
{{:Kabuto}}&lt;br /&gt;
[[File:OroCaveMap(placeholder).png|frame|none|Cave Map to Kabuto]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sage Modes ==&lt;br /&gt;
* Sage Mode is an empowered state that can be entered by blending natural energy with one&#039;s chakra, creating senjutsu chakra.&lt;br /&gt;
* Sage Mode has a timer of 180 seconds (3 minutes).&lt;br /&gt;
* Can only be learned by [[Basic|Basics]]&lt;br /&gt;
&lt;br /&gt;
{{:Monkey Sage}}&lt;br /&gt;
{{:Slug Sage}}&lt;br /&gt;
{{:Toad Sage}}&lt;br /&gt;
{{:Lion Sage}}&lt;br /&gt;
&lt;br /&gt;
== Teachers ==&lt;br /&gt;
{{:Moria}}&lt;br /&gt;
{{:Eldest Monkey: Sageion}}&lt;br /&gt;
{{:Grandma Sage}}&lt;br /&gt;
{{:Uzumaki Yasahiro}}&lt;br /&gt;
{{:Grand Library Scholar}}&lt;br /&gt;
&lt;br /&gt;
== Gates ==&lt;br /&gt;
* The eight gates are points in the chakra system that limit the flow of chakra through out the body in order to prevent weakening the body too quickly. By learning to open each gate, one&#039;s physical limits can transcend however at the expense of the user&#039;s body.&lt;br /&gt;
* Gates have a time limit, depending on which gate you open.&lt;br /&gt;
* The higher gate opened, the longer the cooldown to use the transformation again.&lt;br /&gt;
* Can be learned by anyone however there are physique requirements that increase per gate&lt;br /&gt;
{{:Initial Gate}}&lt;br /&gt;
{{:Heal Gate}}&lt;br /&gt;
{{:Life Gate}}&lt;br /&gt;
{{:Wound Gate}}&lt;br /&gt;
{{:Limit Gate}}&lt;br /&gt;
{{:View Gate}}&lt;br /&gt;
&lt;br /&gt;
== Teachers ==&lt;br /&gt;
{{:Jigsaw}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Toad_Sage&amp;diff=7845</id>
		<title>Toad Sage</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Toad_Sage&amp;diff=7845"/>
		<updated>2024-08-23T20:50:35Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Transformation&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Toad Sage&lt;br /&gt;
| file = ToadSage.png&lt;br /&gt;
| requirements = Can only be learned by [[Basic]]&lt;br /&gt;
* &#039;&#039;&#039;Any 4 of the following:&#039;&#039;&#039;&lt;br /&gt;
* 1400 Ninjutsu Knowledge (counts as 2)&lt;br /&gt;
* 1400 Taijutsu Knowledge&lt;br /&gt;
* 5000 Chakra&lt;br /&gt;
* 5000 Stamina&lt;br /&gt;
* B-Rank or Above Class Level&lt;br /&gt;
* Speak to [[Uzumaki Yasahiro]]&lt;br /&gt;
| stageone = &lt;br /&gt;
x2 Physique&lt;br /&gt;
* x1.25 Capacity&lt;br /&gt;
| stagetwo = &lt;br /&gt;
| disadvantages = Deals 1 DC of damage on deactivation.&lt;br /&gt;
| info = Chakra refills to 150%&lt;br /&gt;
* A / S type melee attacks become AoE (2 tiles range) including [[Rasengan]]&lt;br /&gt;
* When [[Rasengan]] is used, it will automatically be charged to full (considering there&#039;s enough Chakra).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Erosion&amp;diff=7658</id>
		<title>Erosion</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Erosion&amp;diff=7658"/>
		<updated>2024-07-27T11:04:12Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Erosion&lt;br /&gt;
| file = Erosion.png&lt;br /&gt;
| exp = 1&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Sabaku, Rune]]&lt;br /&gt;
| description = Allows the user to erode all nearby [[Doton]] tiles.&lt;br /&gt;
| info = Erosion will spread onto other [[Doton]] tiles if they are connected to each other.&lt;br /&gt;
* Must be within a 1-tile distance in order to erode successfully start eroding.&lt;br /&gt;
* Can be used to remove Doton Armors however it will remove your own too.&lt;br /&gt;
| cooldown = 20&lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage &lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Trade_Package&amp;diff=7657</id>
		<title>Trade Package</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Trade_Package&amp;diff=7657"/>
		<updated>2024-07-21T19:06:28Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Trade Package&lt;br /&gt;
| file = TradePackage.png&lt;br /&gt;
| obtain = Buy it from the [[Village Trader]]&lt;br /&gt;
| description = A regular Trade Package, providing small rewards upon delivery to the destination.&lt;br /&gt;
| info = Costs 100&#039;000 [[Ryo]].&lt;br /&gt;
* You can only carry one Package at the time.&lt;br /&gt;
* The Trade Routes available are:&lt;br /&gt;
** [[The Cloud Region]] - [[Tea District]]&lt;br /&gt;
** [[The Heart of Sand]] - [[The Rice Country]]&lt;br /&gt;
* Rewards:&lt;br /&gt;
** 1 Class Level&lt;br /&gt;
** 2 Village Morale&lt;br /&gt;
** 200 [[Ninja Cash]]&lt;br /&gt;
** 300&#039;000 [[Ryo]]&lt;br /&gt;
** 2&#039;500 Village Produce&lt;br /&gt;
| type = Package&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Mangekyou_Sharingan&amp;diff=7656</id>
		<title>Mangekyou Sharingan</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Mangekyou_Sharingan&amp;diff=7656"/>
		<updated>2024-07-19T11:07:54Z</updated>

		<summary type="html">&lt;p&gt;Sadu: /* Mangekyou Sharingan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mangekyou Sharingan ==&lt;br /&gt;
&lt;br /&gt;
The Mangekyou Sharingan is an evolved version of the sharingan that members of the Uchiha clan have to unlock.&lt;br /&gt;
&lt;br /&gt;
* Mangekyou Sharingan unlocking requirements depend on if your character is born with Potential or not.&lt;br /&gt;
* You are born with a random chance to posses Potential.&lt;br /&gt;
* You can check if your character has Potential by reaching A rank and talking to [[Uchiha, Jack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 750px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot; | Potential&lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot; | Requirements&lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot; | Jack NPC Message&lt;br /&gt;
|-&lt;br /&gt;
! Yes&lt;br /&gt;
|&lt;br /&gt;
* 1&#039;000 [[Sharingan Mastery]]&lt;br /&gt;
* 150 - 200 Class Level.&lt;br /&gt;
* Unlocks instantly when the requirements have been met.&lt;br /&gt;
OR&lt;br /&gt;
* 1&#039;000 [[Sharingan Mastery]]&lt;br /&gt;
* Unlocks instantly at 40 years of age. &lt;br /&gt;
|&lt;br /&gt;
* &amp;quot;Your eyes... They pulsate with... hatred and pain.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No&lt;br /&gt;
|&lt;br /&gt;
* 1&#039;000 [[Sharingan Mastery]]&lt;br /&gt;
* 18 years of age&lt;br /&gt;
* 150 - 200 Class Level.&lt;br /&gt;
* A small chance to unlock it with every second after meeting the requirements.&lt;br /&gt;
OR&lt;br /&gt;
* 1&#039;000 [[Sharingan Mastery]]&lt;br /&gt;
* 40 years of age&lt;br /&gt;
* A small chance to unlock it with every second after meeting the requirements.&lt;br /&gt;
|&lt;br /&gt;
* &amp;quot;Your eyes are rich to the Uchiha blood.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mangekyou Sharingan Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 350px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot;width: 30%&amp;quot; | Mangekyou&lt;br /&gt;
!Jutsu&lt;br /&gt;
|-&lt;br /&gt;
![[File: MadaraMS.png|frameless|link=]]&amp;lt;br&amp;gt;Madara&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Tsukuyomi}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Field of Black Flames}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Susano&#039;o}}&lt;br /&gt;
|-&lt;br /&gt;
![[File: ItachiMS.png|frameless|link=]]&amp;lt;br&amp;gt;Itachi&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Tsukuyomi}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Amaterasu}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Susano&#039;o}}&lt;br /&gt;
|-&lt;br /&gt;
![[File: SasukeMS.png|frameless|link=]]&amp;lt;br&amp;gt;Sasuke&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Susano&#039;o}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Susano&#039;o: Enton Defense | title = Susano&#039;o: Light Enton Defense}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Susano&#039;o: Enton Defense | title = Susano&#039;o: Enton Defense}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Susano&#039;o: Enton Defense | title = Susano&#039;o: Strong Enton Defense}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Tsukuyomi}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Amaterasu: Projectile}}&lt;br /&gt;
|-&lt;br /&gt;
![[File: ObitoMS.png|frameless|link=]]&amp;lt;br&amp;gt;Obito&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Phase}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = God&#039;s Majesty}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Kamui Dimension}}&lt;br /&gt;
|-&lt;br /&gt;
![[File: ShisuiMS.png|frameless|link=]]&amp;lt;br&amp;gt;Shisui&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Illusionary Mode}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Recoil Mode}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Susano&#039;o}}&lt;br /&gt;
|-&lt;br /&gt;
![[File: GridlockMS.png|frameless|link=]]&amp;lt;br&amp;gt;Gridlock&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Tsukuyomi}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = White Flames: Projectile}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = White Flames: Spread Shot}}&lt;br /&gt;
|-&lt;br /&gt;
![[File: StarMS.png|frameless|link=]]&amp;lt;br&amp;gt;Star&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Tsukuyomi}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Amaterasu: Projectile}}&lt;br /&gt;
|-&lt;br /&gt;
![[File: ShurikenMS.png|frameless|link=]]&amp;lt;br&amp;gt;Shuriken&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Amaterasu}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Time Collaboration}}&lt;br /&gt;
|-&lt;br /&gt;
![[File: BladedMS.png|frameless|link=]]&amp;lt;br&amp;gt;Bladed&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Amaterasu}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Amaterasu: Projectile}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = God&#039;s Majesty}}&lt;br /&gt;
|-&lt;br /&gt;
![[File: GateMS.png|frameless|link=]]&amp;lt;br&amp;gt;Gate&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Phase}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Time Collaboration}}&lt;br /&gt;
|-&lt;br /&gt;
![[File: CrescentMS.png|frameless|link=]]&amp;lt;br&amp;gt;Crescent&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Amaterasu}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = White Flames: Spread Shot}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Susano&#039;o}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Time Collaboration}}&lt;br /&gt;
|-&lt;br /&gt;
![[File: ArgonMS.png|frameless|link=]]&amp;lt;br&amp;gt;Argon&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Amaterasu: Explode}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Amaterasu: Projectile}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = White Flames: Projectile}}&lt;br /&gt;
|-&lt;br /&gt;
![[File: FanMS.png|frameless|link=]]&amp;lt;br&amp;gt;Fan&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Time Collaboration}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Amaterasu}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Amaterasu: Explode}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Susano&#039;o}}&lt;br /&gt;
|-&lt;br /&gt;
![[File: NovaMS.png|frameless|link=]]&amp;lt;br&amp;gt;Nova&lt;br /&gt;
|&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Field of Black Flames}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = Amaterasu: Explode}}&lt;br /&gt;
* {{TitleLink | page = Mangekyou Sharingan | name = White Flames: Spread Shot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mangekyou Sharingan Jutsu ==&lt;br /&gt;
{{:Phase}}&lt;br /&gt;
{{:Time Collaboration}}&lt;br /&gt;
{{:Tsukuyomi}}&lt;br /&gt;
{{:Amaterasu}}&lt;br /&gt;
{{:Amaterasu: Projectile}}&lt;br /&gt;
{{:Amaterasu: Explode}}&lt;br /&gt;
{{:Field of Black Flames}}&lt;br /&gt;
{{:White Flames: Projectile}}&lt;br /&gt;
{{:White Flames: Spread Shot}}&lt;br /&gt;
{{:God&#039;s Majesty}}&lt;br /&gt;
{{:Dimensional Warp}}&lt;br /&gt;
{{:Susano&#039;o}}&lt;br /&gt;
{{:Susano&#039;o: Enton Defense}}&lt;br /&gt;
{{:Recoil Mode}}&lt;br /&gt;
{{:Illusionary Mode}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Iwazuka&amp;diff=7655</id>
		<title>Iwazuka</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Iwazuka&amp;diff=7655"/>
		<updated>2024-07-19T09:15:15Z</updated>

		<summary type="html">&lt;p&gt;Sadu: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{ClanSummary&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Iwazuka&lt;br /&gt;
| file = IwazukaSymbol.png&lt;br /&gt;
| village = Rock&lt;br /&gt;
| description = Members of this clan are known for their beautiful yet destructive clay creations.&lt;br /&gt;
| advantages = Effective versus large crowds of players.&lt;br /&gt;
* Can buy Range Extender.&lt;br /&gt;
* Creations can deal damage based on Capacity or with a Static scaling.&lt;br /&gt;
| disadvantages = [[Raiton]] element can defuse your creations.&lt;br /&gt;
* You can die by your own explosions.&lt;br /&gt;
* There is a delay between pressing the skill card and your creation coming out (depends on the creation) - you can&#039;t use other skills while that&#039;s ongoing.&lt;br /&gt;
| specials &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Teachers ==&lt;br /&gt;
{{:Iwazuka, Aeon}}&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
{{:Explosive_Mastery}}&lt;br /&gt;
{{:Clay_Mastery}}&lt;br /&gt;
&lt;br /&gt;
== Jutsu ==&lt;br /&gt;
{{:Katsu}}&lt;br /&gt;
{{:C1}}&lt;br /&gt;
{{:C2}}&lt;br /&gt;
{{:C3}}&lt;br /&gt;
{{:C4}}&lt;br /&gt;
{{:Clay_Carrier}}&lt;br /&gt;
{{:Clay:_Kunai}}&lt;br /&gt;
{{:Clay:_Wall}}&lt;br /&gt;
{{:Clay:_Bird}}&lt;br /&gt;
{{:Clay:_Spider}}&lt;br /&gt;
{{:Clay:_Flower}}&lt;br /&gt;
{{:Clay:_Grasshopper}}&lt;br /&gt;
{{:Clay:_Spear}}&lt;br /&gt;
{{:Clay:_Mine}}&lt;br /&gt;
{{:Clay:_Senbon}}&lt;br /&gt;
{{:Clay:_Spikes}}&lt;br /&gt;
&lt;br /&gt;
{{:Iwazuka Clan Leader}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Shadow_Dance&amp;diff=7654</id>
		<title>Shadow Dance</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Shadow_Dance&amp;diff=7654"/>
		<updated>2024-07-19T09:09:37Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Shadow Dance&lt;br /&gt;
| file = ShadowDance.png&lt;br /&gt;
| exp = 1&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Maito Yurai]] or [[Jigsaw]]&lt;br /&gt;
| description = Allows the user to quickly teleport behind a selected target.&lt;br /&gt;
| info = [[Silent Killing: Assassination]] is put on a short cooldown after Shadow Dance is used.&lt;br /&gt;
* Has a very small delay after use before you can attack&lt;br /&gt;
* 7x7 teleport radius&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = Physique&lt;br /&gt;
| damage  &lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Hidden_Mist_Creation&amp;diff=7653</id>
		<title>Hidden Mist Creation</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Hidden_Mist_Creation&amp;diff=7653"/>
		<updated>2024-07-19T09:07:29Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Hidden Mist Creation&lt;br /&gt;
| file = HiddenMistCreation.png&lt;br /&gt;
| exp = 15&#039;000&lt;br /&gt;
| requirements = 5 years in [[Rain Village]]&lt;br /&gt;
* 90 Village Morale&lt;br /&gt;
| obtain = Talk to [[Tsunami]] &lt;br /&gt;
| description = The user creates a mass torrent of mist that covers the field.&lt;br /&gt;
| info = Cannot shushin onto mist tiles&lt;br /&gt;
* Turns off if the caster leaves the mist area.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = &lt;br /&gt;
| damage =&lt;br /&gt;
| damage_cap = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Jinton:_Genkai_Hakuri&amp;diff=7652</id>
		<title>Jinton: Genkai Hakuri</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Jinton:_Genkai_Hakuri&amp;diff=7652"/>
		<updated>2024-07-19T09:06:24Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Jinton: Genkai Hakuri&lt;br /&gt;
| file = DustBeam.png&lt;br /&gt;
| exp = 100&#039;000&lt;br /&gt;
| requirements =  0.5 Dust Knowledge&lt;br /&gt;
* [[Jinton: Hakuri]] Learned&lt;br /&gt;
| obtain = Talk to [[Spirit of Muugen]]&lt;br /&gt;
| description = User takes a few seconds to gather all the nearby dust particles to form a highly concentrated blast of particles.&lt;br /&gt;
| info = Release the blast by punching with your &#039;&#039;&#039;Right Hand&#039;&#039;&#039;&lt;br /&gt;
* User has 3 seconds to release the blast otherwise it will dissipate.&lt;br /&gt;
* Can destroy elemental tiles.&lt;br /&gt;
* Toggles the walk of anyone caught in the blast.&lt;br /&gt;
| cooldown &lt;br /&gt;
| scaling = Capacity&lt;br /&gt;
| damage = Stamina&lt;br /&gt;
* Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Crystallization&amp;diff=7651</id>
		<title>Crystallization</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Crystallization&amp;diff=7651"/>
		<updated>2024-07-19T09:05:01Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Crystallization &lt;br /&gt;
| file = Crystalization.png&lt;br /&gt;
| exp = 8&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Gurdos]]&lt;br /&gt;
| description = Allows the user to transmute all nearby elemental tiles into crystal tiles.&lt;br /&gt;
| info = Holding Strafe (default macro: R) will allow you to convert more tiles at the cost of a higher chakra cost.&lt;br /&gt;
** Stops if your Chakra hits 0.&lt;br /&gt;
** Drain can now only be a maximum of 4&#039;000 Chakra before it stops draining.&lt;br /&gt;
| cooldown &lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage &lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Crystal_Ice_Mirrors&amp;diff=7650</id>
		<title>Crystal Ice Mirrors</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Crystal_Ice_Mirrors&amp;diff=7650"/>
		<updated>2024-07-19T09:03:07Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Crystal Ice Mirrors&lt;br /&gt;
| file = IceMirrors.png&lt;br /&gt;
| exp = 50&#039;000&lt;br /&gt;
| requirements = 50 Ice Knowledge&lt;br /&gt;
| obtain = Talk to [[Shiroi, Haku]]&lt;br /&gt;
| description = Allows the user to surround themself with several large mirrors of ice, each with the reflection of the user.&lt;br /&gt;
| info = Clicking on a mirror will teleport you to it.&lt;br /&gt;
** Teleporting to a mirror will drop any target the enemy had on you.&lt;br /&gt;
** Teleporting to a mirror wuill hide your aura temporarily.&lt;br /&gt;
** Each teleport drains Chakra.&lt;br /&gt;
* Mirrors will absorb any nearby Suiton tiles to increase their durability and resistance.&lt;br /&gt;
* Holding Strafe (default macro: R) with this jutsu will increase the ice box&#039;s size.&lt;br /&gt;
* Using [[Ice Senbon]] while mirrors are active will cause the needles to be released from each of the mirrors.&lt;br /&gt;
* Cannot charge chakra while this technique is active.&lt;br /&gt;
* Canot rest on a bench, while this technique is active.&lt;br /&gt;
* Chakra is constantly drained when this technique is active.&lt;br /&gt;
| cooldown &lt;br /&gt;
| scaling &lt;br /&gt;
| damage &lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Energy_Parade&amp;diff=7649</id>
		<title>Energy Parade</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Energy_Parade&amp;diff=7649"/>
		<updated>2024-07-19T08:59:56Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Energy Parade&lt;br /&gt;
| file = EnergyParade.png&lt;br /&gt;
| exp = 50&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Kayama]]&lt;br /&gt;
| description = This technique allows you to spread your orbs around you in a formation depending on how many orbs you have currently. They are instantly charged up and then shoot all of their energy out in the form of a beam destroying and causing huge damage to anything in their path&lt;br /&gt;
| info = This technique also has a variation where the orbs shoot out bolts of energy instead - hold Strafe (default macro: R) when using this skill to activate it.&lt;br /&gt;
** Strafe version allows you to move to end the technique early.&lt;br /&gt;
* Laser damages Doton Armor HP.&lt;br /&gt;
* Lasers stun on impact.&lt;br /&gt;
* This move&#039;s coverage depends on the amount of orbs you have on you currently.&lt;br /&gt;
* Uses up 2 orbs.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = Capacity&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Legendary_Weapons&amp;diff=7648</id>
		<title>Legendary Weapons</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Legendary_Weapons&amp;diff=7648"/>
		<updated>2024-07-18T18:50:38Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Dark Ryuzachi}}&lt;br /&gt;
{{:Light Ryuzachi}}&lt;br /&gt;
{{:Rose Blade}}&lt;br /&gt;
{{:Evanescence}}&lt;br /&gt;
{{:Invisible Kaito}}&lt;br /&gt;
{{:Artificial Kubiriki Houchou}}&lt;br /&gt;
{{:Shibuki}}&lt;br /&gt;
{{:Legendary Folding Fan}}&lt;br /&gt;
{{:Shun Shun Rikka}}&lt;br /&gt;
{{:Azure Flame Katana}}&lt;br /&gt;
{{:Monkey King Staff}}&lt;br /&gt;
{{:Artificial Hiramekarei}}&lt;br /&gt;
{{:Legendary Windmill Shuriken}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Infiltrator&amp;diff=7647</id>
		<title>Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Infiltrator&amp;diff=7647"/>
		<updated>2024-07-18T18:27:34Z</updated>

		<summary type="html">&lt;p&gt;Sadu: /* Passive Benefit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Passive Benefit ==&lt;br /&gt;
* As an infiltrator ninja your henge abilities are amplified.&lt;br /&gt;
** You can stay henged even after being KOed.&lt;br /&gt;
** Your village blip for radar and world map are changed depending on your current henge.&lt;br /&gt;
* As an infiltrator ninja you can also listen to Village Say while on that villages map.&lt;br /&gt;
* You can hold Charge (default macro: Z) for 3 seconds while out of combat to turn completely invisible as long as you are holding Z.&lt;br /&gt;
* Holding Strafe (default macro: R) and using [[Transformation Technique]]will turn into a random person on screen.&lt;br /&gt;
&lt;br /&gt;
== Teachers ==&lt;br /&gt;
{{:Faceless_Ninja}}&lt;br /&gt;
&lt;br /&gt;
== Jutsu ==&lt;br /&gt;
{{:Clone Deception}}&lt;br /&gt;
{{:Fake Prop Technique}}&lt;br /&gt;
{{:Party Trick}}&lt;br /&gt;
{{:Transformation Deposit}}&lt;br /&gt;
{{:Siphon Touch}}&lt;br /&gt;
{{:Chakra Syphon}}&lt;br /&gt;
{{:Power Disruption Field}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Chakra_Syphon&amp;diff=7646</id>
		<title>Chakra Syphon</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Chakra_Syphon&amp;diff=7646"/>
		<updated>2024-07-18T18:23:25Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Chakra Syphon&lt;br /&gt;
| file = SiphonTouch.png&lt;br /&gt;
| exp = 40&#039;000&lt;br /&gt;
| requirements&lt;br /&gt;
| obtain = Talk to [[Faceless Ninja]]&lt;br /&gt;
| description = A technique that allows you to place a secret mark on the opponent, that will transfer all the Chakra they try to generate by holding Charge (default macro: Z).&lt;br /&gt;
| info = You have to stand next to the opponent to place the mark.&lt;br /&gt;
* Besides a sentence in chat, there&#039;s no other indication that the mark has been placed on the enemy.&lt;br /&gt;
* When marked enemy holds Charge (default macro: Z), all the Chakra they&#039;d generate is transfered to you instead.&lt;br /&gt;
* The mark lasts for 30 seconds.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling&lt;br /&gt;
| damage &lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Chakra_Syphon&amp;diff=7645</id>
		<title>Chakra Syphon</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Chakra_Syphon&amp;diff=7645"/>
		<updated>2024-07-18T18:21:33Z</updated>

		<summary type="html">&lt;p&gt;Sadu: Created page with &amp;quot;{{Jutsu | header_color | content_color | name = Chakra Syphon | file = SiphonTouch.png | exp = 40&amp;#039;000 | requirements | obtain = Talk to Faceless Ninja | description = A technique that allows you to place a secret mark on the opponent, that will transfer all the Chakra they try to generate by holding Charge (default macro: Z). | info = You have to stand next to the opponent to place the mark. * Besides a sentence in chat, there&amp;#039;s no other indication that the mark has...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Chakra Syphon&lt;br /&gt;
| file = SiphonTouch.png&lt;br /&gt;
| exp = 40&#039;000&lt;br /&gt;
| requirements&lt;br /&gt;
| obtain = Talk to [[Faceless Ninja]]&lt;br /&gt;
| description = A technique that allows you to place a secret mark on the opponent, that will transfer all the Chakra they try to generate by holding Charge (default macro: Z).&lt;br /&gt;
| info = You have to stand next to the opponent to place the mark.&lt;br /&gt;
* Besides a sentence in chat, there&#039;s no other indication that the mark has been placed on the enemy.&lt;br /&gt;
* When marked enemy holds Charge (default macro: Z), all the Chakra they&#039;d generate is transfered to you instead.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling&lt;br /&gt;
| damage &lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Infiltrator&amp;diff=7644</id>
		<title>Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Infiltrator&amp;diff=7644"/>
		<updated>2024-07-18T18:18:35Z</updated>

		<summary type="html">&lt;p&gt;Sadu: /* Jutsu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Passive Benefit ==&lt;br /&gt;
* As an infiltrator ninja your henge abilities are amplified.&lt;br /&gt;
** You can stay henged even after being KOed.&lt;br /&gt;
** Your village blip for radar and world map are changed depending on your current henge.&lt;br /&gt;
* As an infiltrator ninja you can also listen to Village Say while on that villages map.&lt;br /&gt;
* Lastly as an infiltrator ninja you can hold Z for 3 seconds while out of combat to turn completely invisible as long as you are holding Z.&lt;br /&gt;
&lt;br /&gt;
== Teachers ==&lt;br /&gt;
{{:Faceless_Ninja}}&lt;br /&gt;
&lt;br /&gt;
== Jutsu ==&lt;br /&gt;
{{:Clone Deception}}&lt;br /&gt;
{{:Fake Prop Technique}}&lt;br /&gt;
{{:Party Trick}}&lt;br /&gt;
{{:Transformation Deposit}}&lt;br /&gt;
{{:Siphon Touch}}&lt;br /&gt;
{{:Chakra Syphon}}&lt;br /&gt;
{{:Power Disruption Field}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Dance_of_the_Larch&amp;diff=7643</id>
		<title>Dance of the Larch</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Dance_of_the_Larch&amp;diff=7643"/>
		<updated>2024-07-18T18:17:15Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_olor&lt;br /&gt;
| name = Dance of the Larch&lt;br /&gt;
| file = DanceoftheLarch.png&lt;br /&gt;
| exp = 30&#039;000&lt;br /&gt;
| requirements = &lt;br /&gt;
35 Bone Mastery&lt;br /&gt;
* 20 Dance Mastery &lt;br /&gt;
* Learn Dance of the Camelia&lt;br /&gt;
| obtain = Talk to [[Kaguya, Kuro|Kaguya, Kuro]]&lt;br /&gt;
| description = Dance of the Larch is a defensive and offensive technique for a Kaguya technique. Bone spikes surrounding them, it guards them from attacks and they also have an offensive spinning attack.&lt;br /&gt;
| info = &lt;br /&gt;
Kick is replaced with a spinning attack that damages everyone next to you &lt;br /&gt;
* Blocks A/S melee (Left and Right punches) and damages the attacker.&lt;br /&gt;
* Blocks projectile weapons.&lt;br /&gt;
* Block all taijutsu techniques and damages the user.&lt;br /&gt;
* Blocks [[Withering Touch]]&lt;br /&gt;
* 80% chance to block sword slashes.&lt;br /&gt;
* Does not block Kenjutsu techniques.&lt;br /&gt;
* Does not block 8 trigram techniques. &lt;br /&gt;
* Deactivates if hit by Chakra Punch.&lt;br /&gt;
* Drains chakra while active.&lt;br /&gt;
* Lasts for 30 seconds.&lt;br /&gt;
| cooldown = 60&lt;br /&gt;
| scaling &lt;br /&gt;
| damage = 15 Vitality&lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Wood_Style:_Tree_Melding&amp;diff=7642</id>
		<title>Wood Style: Tree Melding</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Wood_Style:_Tree_Melding&amp;diff=7642"/>
		<updated>2024-07-18T18:16:27Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Wood Style: Tree Melding&lt;br /&gt;
| file = WoodStyleTreeMelding.png&lt;br /&gt;
| exp = 20&#039;000&lt;br /&gt;
| requirements = 1 Wood Knowledge&lt;br /&gt;
| obtain = Talk to [[Kusakin, Aito]]&lt;br /&gt;
| description = Allows the user to teleport to any nearby tree.&lt;br /&gt;
| info = This Technnique will fail, if there is no tree in view.&lt;br /&gt;
* Holding Strafe (default macro: R) when using this skill allows you to choose a tree you will teleport to:&lt;br /&gt;
** You have 10 seconds to click on the tree for it to work.&lt;br /&gt;
| cooldown &lt;br /&gt;
| scaling &lt;br /&gt;
| damage &lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=File:WoodStyleTreeMelding.png&amp;diff=7641</id>
		<title>File:WoodStyleTreeMelding.png</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=File:WoodStyleTreeMelding.png&amp;diff=7641"/>
		<updated>2024-07-18T18:16:24Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Wood_Style:_Tree_Melding&amp;diff=7640</id>
		<title>Wood Style: Tree Melding</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Wood_Style:_Tree_Melding&amp;diff=7640"/>
		<updated>2024-07-18T18:15:55Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Wood Style: Tree Melding&lt;br /&gt;
| file = TreeMelding.png&lt;br /&gt;
| exp = 20&#039;000&lt;br /&gt;
| requirements = 1 Wood Knowledge&lt;br /&gt;
| obtain = Talk to [[Kusakin, Aito]]&lt;br /&gt;
| description = Allows the user to teleport to any nearby tree.&lt;br /&gt;
| info = This Technnique will fail, if there is no tree in view.&lt;br /&gt;
* Holding Strafe (default macro: R) when using this skill allows you to choose a tree you will teleport to:&lt;br /&gt;
** You have 10 seconds to click on the tree for it to work.&lt;br /&gt;
| cooldown &lt;br /&gt;
| scaling &lt;br /&gt;
| damage &lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Mokuton&amp;diff=7639</id>
		<title>Mokuton</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Mokuton&amp;diff=7639"/>
		<updated>2024-07-18T18:13:43Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Composition ==&lt;br /&gt;
{|+&lt;br /&gt;
![[File:DotonSymbol.png | link=Doton]]&lt;br /&gt;
![[File:SuitonSymbol.png | link=Suiton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Teachers ==&lt;br /&gt;
{{:Kusakin, Rin}}&lt;br /&gt;
{{:Kusakin, Aito}}&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
{{:Wood Knowledge}}&lt;br /&gt;
{{:Wood Mastery}}&lt;br /&gt;
{{:Grass Mastery}}&lt;br /&gt;
{{:Sturdy Composition}}&lt;br /&gt;
&lt;br /&gt;
== Jutsu ==&lt;br /&gt;
{{:Seasonal-Edged Leaf Jutsu}}&lt;br /&gt;
{{:Ivy Whip Jutsu}}&lt;br /&gt;
{{:Vine Field Jutsu}}&lt;br /&gt;
{{:Grass Knot Jutsu}}&lt;br /&gt;
{{:Ivy-Forest Jutsu}}&lt;br /&gt;
{{:Wood Barrier Jutsu}}&lt;br /&gt;
{{:Wood Style: Tree Melding}}&lt;br /&gt;
{{:Birth Of Dense Woodland Jutsu}}&lt;br /&gt;
{{:Wood Spikes Jutsu}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Mind_Transfer&amp;diff=7638</id>
		<title>Mind Transfer</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Mind_Transfer&amp;diff=7638"/>
		<updated>2024-07-18T13:58:07Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Mind Transfer&lt;br /&gt;
| file = MindTransfer.png&lt;br /&gt;
| exp = 15&#039;000&lt;br /&gt;
| requirements&lt;br /&gt;
| obtain = Talk to [[Yamanaka, Cherri|Yamanaka, Cherri]]&lt;br /&gt;
| description = The user fires out a projectile, taking over anyone&#039;s body if the projectile lands.&lt;br /&gt;
| info = &lt;br /&gt;
Can be canceled midair by pressing Charge (default macro: Z).&lt;br /&gt;
* Prevents the target from acting for 0.5 seconds after the user has returned to their body.&lt;br /&gt;
* Ignores dense objects.&lt;br /&gt;
| cooldown = 30&lt;br /&gt;
| scaling&lt;br /&gt;
| damage &lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Sand_Manipulation&amp;diff=7637</id>
		<title>Sand Manipulation</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Sand_Manipulation&amp;diff=7637"/>
		<updated>2024-07-18T12:10:28Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Sand Manipulation&lt;br /&gt;
| file = SandManipulation.png&lt;br /&gt;
| exp = 20&#039;000&lt;br /&gt;
| requirements = 25 Sand Mastery&lt;br /&gt;
| obtain = Talk to [[Sabaku, Rune]]&lt;br /&gt;
| description = Allows the user to release a controllable trail of sand, damaging and stunning enemies caught in its path.&lt;br /&gt;
| info = Trail of sand will be destroyed if it travels over [[Suiton]] tiles.&lt;br /&gt;
* Created Sand has 2&#039;000 Health.&lt;br /&gt;
| cooldown = 40&lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage = Stamina&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Monkey_Sage&amp;diff=7636</id>
		<title>Monkey Sage</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Monkey_Sage&amp;diff=7636"/>
		<updated>2024-07-18T12:09:19Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Transformation&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Monkey Sage&lt;br /&gt;
| file = MonkeySage.png&lt;br /&gt;
| requirements = Can only be learned by [[Basic]]&lt;br /&gt;
* 1400 [[Ninjutsu Knowledge]]&lt;br /&gt;
* 6000 Chakra&lt;br /&gt;
* Speak to [[Moria]]&lt;br /&gt;
* Pass the Sage Test&lt;br /&gt;
| stageone = &lt;br /&gt;
 x1.65 Physique&lt;br /&gt;
* x1.75 Capacity&lt;br /&gt;
* x1.25 Control&lt;br /&gt;
| stagetwo = &lt;br /&gt;
| disadvantages = Deals 1 DC of damage on deactivation.&lt;br /&gt;
| info = Chakra refills to 150%.&lt;br /&gt;
* 25% faster Handseals.&lt;br /&gt;
* Bo-Staffs deal 50% more damage.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Sensory_Shatter&amp;diff=7635</id>
		<title>Sensory Shatter</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Sensory_Shatter&amp;diff=7635"/>
		<updated>2024-07-18T11:53:33Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Sensory Shatter&lt;br /&gt;
| file = SensoryShatter.png&lt;br /&gt;
| exp = 20&#039;000&lt;br /&gt;
| requirements  &lt;br /&gt;
| obtain = Talk to [[Brotato]]&lt;br /&gt;
| description = Allows the user to release all [[Genjutsu]] in the area around them.&lt;br /&gt;
| info = Makes the user immune to [[Genjutsu]] for 3 seconds.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage &lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Sensory_Shatter&amp;diff=7634</id>
		<title>Sensory Shatter</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Sensory_Shatter&amp;diff=7634"/>
		<updated>2024-07-18T11:53:05Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Sensory Shatter&lt;br /&gt;
| file = SensoryShatter.png&lt;br /&gt;
| exp = 20&#039;000&lt;br /&gt;
| requirements  &lt;br /&gt;
| obtain = Talk to [[Brotato]]&lt;br /&gt;
| description = Allows the user to release all [[Genjutsu]] in the area around them.&lt;br /&gt;
* Makes the user immune to [[Genjutsu]] for 3 seconds.&lt;br /&gt;
| info &lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage &lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Eye_Of_Kagura&amp;diff=7633</id>
		<title>Eye Of Kagura</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Eye_Of_Kagura&amp;diff=7633"/>
		<updated>2024-07-18T11:51:56Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Eye Of Kagura&lt;br /&gt;
| file = EOK.png&lt;br /&gt;
| exp = 75&#039;000&lt;br /&gt;
| requirements = [[Chakra Hide ]] learned&lt;br /&gt;
| obtain = Talk to [[Brotato]]&lt;br /&gt;
| description = Allows the user to view someone&#039;s current field of vision to locate their exact location and what they are doing.&lt;br /&gt;
| info = Pop-up list with names of everyone on the current map. &lt;br /&gt;
* Holding Strafe (default key: R) and using [[Eye Of Kagura]] will automatically view the last person you&#039;ve damaged or got attacked from.&lt;br /&gt;
* Provides the target&#039;s current coordinates in the chat.&lt;br /&gt;
* View will automatically return back to the user after a few seconds, if the technique is pressed again or if any spot on the screen is clicked.&lt;br /&gt;
* Using [[Flicker of Light]] to teleport with [[Eye Of Kagura]] active will result in a temporary delay before the user is able to perform any actions again.&lt;br /&gt;
* Clicking anywhere on screen places it on a 30 second cooldown.&lt;br /&gt;
* Normal cooldown is 3 seconds if you do not click anything.&lt;br /&gt;
* If you click anywhere your view will be set back to yourself.&lt;br /&gt;
* Teleporting with [[Flicker of Light]] places it in on a 2 minute cooldown.&lt;br /&gt;
* [[Eye Of Kagura]] camnot find enemies using [[Chakra Hide]].&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage &lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Song_Of_Mental_Anguish&amp;diff=7632</id>
		<title>Song Of Mental Anguish</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Song_Of_Mental_Anguish&amp;diff=7632"/>
		<updated>2024-07-18T11:43:48Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Song Of Mental Anguish&lt;br /&gt;
| file = SongMentalAnguish.png&lt;br /&gt;
| exp = 25&#039;000&lt;br /&gt;
| requirements  &lt;br /&gt;
| obtain = Talk to [[Elias]]&lt;br /&gt;
| description = Allows the user to play a tune that causes others around you to take damage, become dazed, and be in a walking state as the song is playing.&lt;br /&gt;
| info = AoE (Area of Effect).&lt;br /&gt;
* Effect applies after the song is finished.&lt;br /&gt;
* Gain an extra tile of distance at 1500 uses and 3000 uses.&lt;br /&gt;
* [[Shadow Clone Creation]] has their Mental Anguish range halved.&lt;br /&gt;
* This skill automatically stops after 60 seconds.&lt;br /&gt;
* Automatically turns off if another player starts using this skill right next to you.&lt;br /&gt;
* Only affects people in different factions.&lt;br /&gt;
** Hold R while casting the flute to affect everyone in the area.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = Control&lt;br /&gt;
| damage = Stamina&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Ice_Senbon&amp;diff=7631</id>
		<title>Ice Senbon</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Ice_Senbon&amp;diff=7631"/>
		<updated>2024-07-18T11:40:26Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Ice Senbon&lt;br /&gt;
| file = IceSenbon.png&lt;br /&gt;
| exp = 15&#039;000&lt;br /&gt;
| requirements = 15 Ice Knowledge&lt;br /&gt;
| obtain = Talk to [[Shiroi, Haku]]&lt;br /&gt;
| description = Using nearby Suiton tiles, the user is able to release a flurry of ice needles.&lt;br /&gt;
| info = Senbons will home onto any targeted enemy.&lt;br /&gt;
| cooldown = 25&lt;br /&gt;
| scaling = Capacity&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Ice_Shuriken&amp;diff=7630</id>
		<title>Ice Shuriken</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Ice_Shuriken&amp;diff=7630"/>
		<updated>2024-07-18T11:40:17Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Ice Shuriken&lt;br /&gt;
| file = IceShuriken.png&lt;br /&gt;
| exp = 10&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Shiroi, Haku]]&lt;br /&gt;
| description = Allows the user to send forward several shurikens made of snow.&lt;br /&gt;
| info = 3 shurikens will be released instead of 1 once the technique is mastered.&lt;br /&gt;
| cooldown = 15&lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Ice_Shard_Jutsu&amp;diff=7629</id>
		<title>Ice Shard Jutsu</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Ice_Shard_Jutsu&amp;diff=7629"/>
		<updated>2024-07-18T11:39:56Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Ice Shard Jutsu&lt;br /&gt;
| file = IceShard.png&lt;br /&gt;
| exp = 10&#039;000&lt;br /&gt;
| requirements = 15 Ice Knowledge&lt;br /&gt;
| obtain = Talk to [[Shiroi, Erin]]&lt;br /&gt;
| description = Allows the user to release sharp shards of ice from them, piercing anything caught by it.&lt;br /&gt;
| info = Shards will be released from all 8 directions once the jutsu is fully mastered.&lt;br /&gt;
* Shards will turn into Suiton tiles upon impact.&lt;br /&gt;
| cooldown = 20&lt;br /&gt;
| scaling = Capacity&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Energy_Parade&amp;diff=7628</id>
		<title>Energy Parade</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Energy_Parade&amp;diff=7628"/>
		<updated>2024-07-18T11:39:23Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Energy Parade&lt;br /&gt;
| file = EnergyParade.png&lt;br /&gt;
| exp = 50&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Kayama]]&lt;br /&gt;
| description = This technique allows you to spread your orbs around you in a formation depending on how many orbs you have currently. They are instantly charged up and then shoot all of their energy out in the form of a beam destroying and causing huge damage to anything in their path&lt;br /&gt;
| info = This technique also has a variation where the orbs shoot out bolts of energy instead - hold Strafe (default macro: R) when using this skill to activate it.&lt;br /&gt;
* Laser damages Doton Armor HP.&lt;br /&gt;
* This move&#039;s coverage depends on the amount of orbs you have on you currently.&lt;br /&gt;
* Uses up 2 orbs.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = Capacity&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Concussive_Grenade&amp;diff=7627</id>
		<title>Concussive Grenade</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Concussive_Grenade&amp;diff=7627"/>
		<updated>2024-07-18T11:38:02Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Concussive Grenade&lt;br /&gt;
| file = ConcussiveGrenade.png&lt;br /&gt;
| exp = 15&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Kayama]]&lt;br /&gt;
| description = This technique allows you to control one of your orbs and guide it towards your opponent so you can detonate it causing a large stun&lt;br /&gt;
* The orb follows your cursor.&lt;br /&gt;
* Deals damage by bumping into the enemy and explodes in a flash.&lt;br /&gt;
* If the flash hits the enemy, they will be stunned briefly.&lt;br /&gt;
* Deletes tiles in a 3x3 radius on detonation.&lt;br /&gt;
* You can also detonate this skill early by pressing the skill card again.&lt;br /&gt;
* Hold Strafe (default macro: R) when using this skill to detonate the Grenade on the spot you are standing.&lt;br /&gt;
** This will also deal damage to you, if you don&#039;t move away fast enough.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = Capacity&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Concussive_Grenade&amp;diff=7626</id>
		<title>Concussive Grenade</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Concussive_Grenade&amp;diff=7626"/>
		<updated>2024-07-18T11:36:59Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Concussive Grenade&lt;br /&gt;
| file = ConcussiveGrenade.png&lt;br /&gt;
| exp = 15&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Kayama]]&lt;br /&gt;
| description = This technique allows you to control one of your orbs and guide it towards your opponent so you can detonate it causing a large stun&lt;br /&gt;
* The orb follows your cursor.&lt;br /&gt;
* Deals damage by bumping into the enemy and explodes in a flash.&lt;br /&gt;
* If the flash hits the enemy, they will be stunned briefly.&lt;br /&gt;
* You can also detonate this skill early by pressing the skill card again.&lt;br /&gt;
* Hold Strafe (default macro: R) when using this skill to detonate the Grenade on the spot you are standing.&lt;br /&gt;
** This will also deal damage to you, if you don&#039;t move away fast enough.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = Capacity&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Ring_Formation&amp;diff=7625</id>
		<title>Ring Formation</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Ring_Formation&amp;diff=7625"/>
		<updated>2024-07-18T11:28:16Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Ring Formation&lt;br /&gt;
| file = RingFormation.png&lt;br /&gt;
| exp = 10&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Kayama]]&lt;br /&gt;
| description = Allows the user to form 5 orbs of plasma that orbit around you. They can be used for various techniques for the [[Purton]] Element.&lt;br /&gt;
| info = The orbs burn and cause damage to anyone who comes nearby while also having a chance to be able to automatically block thrown weapons.&lt;br /&gt;
* Drains Chakra while active (the drain is static).&lt;br /&gt;
* Orbs regenerate 1 every 45 sec as long as all of them haven&#039;t been used.&lt;br /&gt;
* Holding Block (default macro: X) will push away [[Katon]] and [[Raiton]] Technniques on the field (you will still be hit directly, but lingering tiles will be pushed away).&lt;br /&gt;
* Using [[Ring Formation]] again, will remove the orbs around you created by either ring formation or [[Destruction Formation]].&lt;br /&gt;
* If you get knocked out with this technique active, after a short delay all the remaining orbs will fall to the ground and explode - this will deal small damage to anyone nearby and the spots on the ground will apply burn effect to anyone standing on it.&lt;br /&gt;
* Turns off if you have less than 10% Chakra.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Destruction_Formation&amp;diff=7624</id>
		<title>Destruction Formation</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Destruction_Formation&amp;diff=7624"/>
		<updated>2024-07-18T11:28:14Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Destruction Formation&lt;br /&gt;
| file = DestructionFormation.png&lt;br /&gt;
| exp = 50&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Kayama]]&lt;br /&gt;
| description = This technique allows you to over charge your chakra to form a ring formation of 8 orbs however this drains a lot of chakra.&lt;br /&gt;
| info = The orbs burn and cause damage to anyone who comes nearby while also having a chance to be able to automatically block thrown weapons.&lt;br /&gt;
* Drains Chakra while active (the drain is static).&lt;br /&gt;
* Orbs regenerate 1 every 45 sec as long as all of them haven&#039;t been used.&lt;br /&gt;
* Holding Block (default macro: X) will push away [[Katon]] and [[Raiton]] Technniques on the field (you will still be hit directly, but lingering tiles will be pushed away).&lt;br /&gt;
* Using [[Ring Formation]], will remove the orbs around you.&lt;br /&gt;
* If you get knocked out with this technique active, after a short delay all the remaining orbs will fall to the ground and explode - this will deal small damage to anyone nearby and the spots on the ground will apply burn effect to anyone standing on it.&lt;br /&gt;
* Turns off if you have less than 10% Chakra.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Destruction_Formation&amp;diff=7623</id>
		<title>Destruction Formation</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Destruction_Formation&amp;diff=7623"/>
		<updated>2024-07-18T11:25:39Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Destruction Formation&lt;br /&gt;
| file = DestructionFormation.png&lt;br /&gt;
| exp = 50&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Kayama]]&lt;br /&gt;
| description = This technique allows you to over charge your chakra to form a ring formation of 8 orbs however this drains a lot of chakra.&lt;br /&gt;
| info = The orbs burn and cause damage to anyone who comes nearby while also having a chance to be able to automatically block thrown weapons.&lt;br /&gt;
* Drains Chakra while active.&lt;br /&gt;
* Orbs regenerate 1 every 45 sec as long as all of them haven&#039;t been used.&lt;br /&gt;
* Holding Block (default macro: X) will push away [[Katon]] and [[Raiton]] Technniques on the field (you will still be hit directly, but lingering tiles will be pushed away).&lt;br /&gt;
* Using [[Ring Formation]], will remove the orbs around you.&lt;br /&gt;
* If you get knocked out with this technique active, after a short delay all the remaining orbs will fall to the ground and explode - this will deal small damage to anyone nearby and the spots on the ground will apply burn effect to anyone standing on it.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Ring_Formation&amp;diff=7622</id>
		<title>Ring Formation</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Ring_Formation&amp;diff=7622"/>
		<updated>2024-07-18T11:25:37Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Ring Formation&lt;br /&gt;
| file = RingFormation.png&lt;br /&gt;
| exp = 10&#039;000&lt;br /&gt;
| requirements &lt;br /&gt;
| obtain = Talk to [[Kayama]]&lt;br /&gt;
| description = Allows the user to form 5 orbs of plasma that orbit around you. They can be used for various techniques for the [[Purton]] Element.&lt;br /&gt;
| info = The orbs burn and cause damage to anyone who comes nearby while also having a chance to be able to automatically block thrown weapons.&lt;br /&gt;
* Drains Chakra while active.&lt;br /&gt;
* Orbs regenerate 1 every 45 sec as long as all of them haven&#039;t been used.&lt;br /&gt;
* Holding Block (default macro: X) will push away [[Katon]] and [[Raiton]] Technniques on the field (you will still be hit directly, but lingering tiles will be pushed away).&lt;br /&gt;
* Using [[Ring Formation]] again, will remove the orbs around you created by either ring formation or [[Destruction Formation]].&lt;br /&gt;
* If you get knocked out with this technique active, after a short delay all the remaining orbs will fall to the ground and explode - this will deal small damage to anyone nearby and the spots on the ground will apply burn effect to anyone standing on it.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling = Static&lt;br /&gt;
| damage = Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Chakra_Barrier_Destructive_Containment&amp;diff=7621</id>
		<title>Chakra Barrier Destructive Containment</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Chakra_Barrier_Destructive_Containment&amp;diff=7621"/>
		<updated>2024-07-18T11:21:14Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Chakra Barrier Destructive Containment&lt;br /&gt;
| file = ChakraBarrierDestructiveContainment.png&lt;br /&gt;
| exp = 50&#039;000&lt;br /&gt;
| requirements = 30 Control&lt;br /&gt;
* 575 [[Ninjutsu Knowledge]]&lt;br /&gt;
* [[Chakra Barrier Rising Trail]] Learned&lt;br /&gt;
| obtain = Talk to [[Kunihiko]]&lt;br /&gt;
| description = The user forms a gradually enclosing barrier around a targeted player or object, crushing them once the barrier has fully enclosed.&lt;br /&gt;
| info = Pressing Charge (default macro: Z) will release the barrier&lt;br /&gt;
* Shadow Clones can use this ability&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling &lt;br /&gt;
| damage = 495 Vitality&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Chakra_Barrier_Rising_Trail&amp;diff=7620</id>
		<title>Chakra Barrier Rising Trail</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Chakra_Barrier_Rising_Trail&amp;diff=7620"/>
		<updated>2024-07-18T11:20:34Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Chakra Barrier Rising Trail&lt;br /&gt;
| file = ChakraBarrierRisingTrail.png&lt;br /&gt;
| exp = 10&#039;000&lt;br /&gt;
| requirements = 30 Control&lt;br /&gt;
* 475 [[Ninjutsu Knowledge]]&lt;br /&gt;
* [[Chakra Barrier Containment]] Learned&lt;br /&gt;
| obtain = Talk to [[Kunihiko]]&lt;br /&gt;
| description = Creates a defensive trail around your target and also gives them up to 1500 shield&lt;br /&gt;
| info = Holding Strafe (default macro: R) and using [[Chakra Barrier Rising Trail]] will create a defensive trail for everyone around the user.&lt;br /&gt;
* Pressing Charge (default macro: Z) will release the barrier(s) but the bonus shield will remain.&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling &lt;br /&gt;
| damage = None&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Chakra_Barrier_Containment&amp;diff=7619</id>
		<title>Chakra Barrier Containment</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Chakra_Barrier_Containment&amp;diff=7619"/>
		<updated>2024-07-18T11:19:29Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Chakra Barrier Containment&lt;br /&gt;
| file = ChakraBarrierContainment.png&lt;br /&gt;
| exp = 20&#039;000&lt;br /&gt;
| requirements = 25 Control&lt;br /&gt;
* 475 [[Ninjutsu Knowledge]]&lt;br /&gt;
* [[Chakra Barrier Shielding]] Learned&lt;br /&gt;
| obtain = Talk to [[Kunihiko]]&lt;br /&gt;
| description = The user forms a 9x9 barrier cage, trapping in anyone around the user.&lt;br /&gt;
| info =  Holding Strafe (default macro: R) next to the barrier will turn the barriers dark, allowing it to block out sightlines.&lt;br /&gt;
* Pressing Charge (default macro: Z) will release the barrier&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling &lt;br /&gt;
| damage = None&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Chakra_Barrier_Shielding&amp;diff=7618</id>
		<title>Chakra Barrier Shielding</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Chakra_Barrier_Shielding&amp;diff=7618"/>
		<updated>2024-07-18T11:18:51Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Chakra Barrier Shielding&lt;br /&gt;
| file = ChakraBarrierShielding.png&lt;br /&gt;
| exp = 15&#039;000&lt;br /&gt;
| requirements = 25 Control&lt;br /&gt;
* 375 [[Ninjutsu Knowledge]]&lt;br /&gt;
* [[Chakra Barrier Entrapment]] Learned&lt;br /&gt;
| obtain = Talk to [[Kunihiko]]&lt;br /&gt;
| description = The user encases themselves in a 3x3 barrier, protecting them from any attacks.&lt;br /&gt;
| info =  Holding Strafe (default macro: R) next to the barrier will turn the barriers dark, allowing it to block out sightlines.&lt;br /&gt;
* Pressing Charge (default macro: Z) will release the barrier&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling &lt;br /&gt;
| damage = None&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Chakra_Barrier_Entrapment&amp;diff=7617</id>
		<title>Chakra Barrier Entrapment</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Chakra_Barrier_Entrapment&amp;diff=7617"/>
		<updated>2024-07-18T11:18:39Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Chakra Barrier Entrapment&lt;br /&gt;
| file = ChakraBarrierEntrapment.png&lt;br /&gt;
| exp = 15&#039;000&lt;br /&gt;
| requirements = 25 Control&lt;br /&gt;
* 325 [[Ninjutsu Knowledge]]&lt;br /&gt;
* [[Strengthened Chakra Barrier]] Learned&lt;br /&gt;
| obtain = Talk to [[Kunihiko]]&lt;br /&gt;
| description = The user forms a 3x3 barrier around a targeted player, sealing them in.&lt;br /&gt;
| info = Shadow Clones can use this&lt;br /&gt;
* Holding Strafe (default macro: R) next to the barrier will turn the barriers dark, allowing it to block out sightlines.&lt;br /&gt;
* Pressing Charge (default macro: Z) will release the barrier| cooldown = ?&lt;br /&gt;
| scaling &lt;br /&gt;
| damage = None&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Strengthened_Chakra_Barrier&amp;diff=7616</id>
		<title>Strengthened Chakra Barrier</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Strengthened_Chakra_Barrier&amp;diff=7616"/>
		<updated>2024-07-18T11:18:21Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Strengthened Chakra Barrier&lt;br /&gt;
| file = StrengthenedChakraBarrier.png&lt;br /&gt;
| exp = 10&#039;000&lt;br /&gt;
| requirements = 250 [[Ninjutsu Knowledge]]&lt;br /&gt;
* [[Chakra Barrier Jutsu]] Learned&lt;br /&gt;
| obtain = Talk to [[Kunihiko]]&lt;br /&gt;
| description = User creates a 1x3 Barrier in front of them, blocking any jutsus that comes in contact with it.&lt;br /&gt;
| info =  Holding Strafe (default macro: R) next to the barrier will turn the barriers dark, allowing it to block out sightlines.&lt;br /&gt;
* Pressing Charge (default macro: Z) will release the barrier&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling &lt;br /&gt;
| damage = None&lt;br /&gt;
| damage_cap &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
	<entry>
		<id>https://final-fight.com/wiki/index.php?title=Chakra_Barrier&amp;diff=7615</id>
		<title>Chakra Barrier</title>
		<link rel="alternate" type="text/html" href="https://final-fight.com/wiki/index.php?title=Chakra_Barrier&amp;diff=7615"/>
		<updated>2024-07-18T11:18:05Z</updated>

		<summary type="html">&lt;p&gt;Sadu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
| header_color&lt;br /&gt;
| content_color&lt;br /&gt;
| name = Chakra Barrier&lt;br /&gt;
| file = ChakraBarrier.png&lt;br /&gt;
| exp = 10&#039;000&lt;br /&gt;
| requirements = 150 Ninjutsu Knowledge&lt;br /&gt;
| obtain = Talk to [[Kunihiko]] &lt;br /&gt;
| description = The user holds up a 1x3 Barrier in front of them, blocking and bouncing back any jutsus shot at it.&lt;br /&gt;
| info = Holding Strafe (default macro: R) next to the barrier will turn the barriers dark, allowing it to block out sightlines.&lt;br /&gt;
* Pressing Charge (default macro: Z) will release the barrier&lt;br /&gt;
| cooldown = ?&lt;br /&gt;
| scaling&lt;br /&gt;
| damage&lt;br /&gt;
| damage_cap&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sadu</name></author>
	</entry>
</feed>