Electromagnetivity: Difference between revisions
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| max = 3 | | max = 3 | ||
| description = Electromagnetivity is a passive that increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu. | | description = Electromagnetivity is a passive that increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu. | ||
| train = By raising it with leftover Elemental Points | |||
| info = Costs 2 EP per point | | info = Costs 2 EP per point | ||
* You cannot have this if you already have Static raised | * You cannot have this if you already have Static raised | ||
}} | }} | ||
Revision as of 05:22, 22 March 2023
Electromagnetivity | |
| Max | (0/3) |
| Description | Electromagnetivity is a passive that increases the chance you will temporarily screw up an opponent's nervous system upon being struck with Lightning Style jutsu. |
| How To Train | By raising it with leftover Elemental Points |
| Additional Info |
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